RPGs are one of my favorite forms, but they (almost) all follow the same trope: we, the heroes, dive into the world and are slowly introduced to its key elements. We are Neo, and we need a Morpheus to walk us slowly through the game mechanics. We are Frodo, lost if not for Strider's explanations It's a trope underscoring one of the great weaknesses of science fiction- as the world becomes more unrecognizable, the author's impulse is to explain. And Archeologists is, at times, unrecognizable from the modern world, a cyberpunk alternative to The Matrix, where humanity has become the machines.
The really great works of science fiction simply pull us headfirst into the world, knowing we'll pick it up as we go along. For all of the (just) criticism leveled against George R. R. Martin's Song of Ice and Fire (sorry to have brought it up in successive posts), one thing it does well is trusting the reader to swim along in a cascade of information. This is why the story is so much more illuminating upon re-reading. Habibi, Ender's Game, Slaughterhouse Five; these books never really worry that the reader won't get it, they just plow on through.
Fuentes and Clarey strike a middle path. That the main characters of Archeologists of Shadows stumble through their world, finding just the right combination of wary but helpful strangers, nearly made me set the first volume aside. That their success appears to have been part of a more elaborate scheme by the hegemonic enemy sets up quite the Chekov's Gun. Either Fuentes and Clarey have a masterpiece or a dud; if there is a payoff waiting worthy of the immense cliffhangers provided by this first volume, this will be a series worth digging into.


